Based in Los Angeles, CA
March 19, 2012
Press / Business Contact:
(323) 395 3205
DescriptionRad Dragon is two game designers - Teddy Diefenbach and Mike Sennott. We met as graduate students in USC's Interactive Media Division, where we researched game design and narrative. Since then, we've formed an independent game development studio based in Los Angeles.
We think that it's great to make games that innovate new ways of storytelling and redefine what the medium can do. We also think it's great to make games that are punchy, hilarious, and fun. We think those two goals can go hand in hand, and we've set out to prove it by becoming a two-headed dragon that breathes videogames. One head can discuss formal design theory, and the other wears sunglasses. One head reads stories, and the other pushes all the buttons. Together, they have like a million hit points and make games with a chance of dealing critical happiness.
We're working hard to pull this dragon through the floofy fabric of dreams into reality. These games are all passion projects, things we would work on for fun, things we're scared no one else would make. We're putting our all into making these games happen, and it's our sincerest hope that you'll want to play them.
HistoryMore About Teddy
Teddy has been designing games for six years, with teams at Microsoft Studios, Disney Online Studios, and Gameloft, focusing on narrative and systems design. He studied game design and film production at the USC School of Cinematic Arts, where he earned an MFA in Interactive Media, and holds a BA in Music and Computer Science from Columbia University. On a more relevant note, he is a former personal trainer, classically trained vocalist, and 5th grade science fair champion. Teddy grew up in the misty swamplands of Washington, DC, home of presidents. There, he conducted years of research on Japanese role-playing games, which consisted mostly of playing them and having snacks.More About Mike
Growing up in the idyllic frozen forests of New Hampshire, Mike often dreamt of playing games that did not yet exist. Troubled, he set off in search of the skills to make those, and later, much better games, finally acquiring an MFA in Interactive Media from the University of Southern California. Before that, he graduated summa cum laude from Hamilton College with a BA in Computer Science and Creative Writing. Over the course of his journey, Mike has worked on numerous game projects with the Universal Happymaker collective, written some stories, and occasionally published an academic paper, won a poetry award, or fronted a short-lived rock band.
Moonlighters Trailer - E3 2012 Vimeo
There are far more images available for Rad Dragon, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Awards & Recognition
- "Selected for the IndieCade showcase at E3 2012 (The Moonlighters)" - Los Angeles, June 5-7, 2012
- "What I got to play at E3 was an absolute delight."
- Patrick Hancock, Destructoid
- "Moonlighters pays convincing homage to classic heist films of the past as well as capturing the gaudy, boozy glitz of 1950s Tinseltown."
- Evan Narcisse, Kotaku
- "If you’re not intrigued yet, I’m not sure we can be friends... I’m pleased to report that the heists are challenging to complete and the writing is remarkably witty."
- Alex Wawro, PCWorld
- "This is so awesome! ...It was fresh and original, but it wasn't so arty that you had to be in an art space to enjoy an indie game."
- David Jaffe, Giant Bombcast
Team & Repeating
Game Designer and Co-President
Game Designer and Co-President